My Art

I’m currently doing Interactive media and was given the task of producing a final major project of my choosing, so I decided to get on with it and make a modular environment within cryengine before I go to Uni and do My BA in Game art.

Screenshots and breakdown below

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I made this using Zbrush while paying close attention to creating something that resembled a CCTV Camera but my plan is to mount the camera on two legs, producing a mech like recon unmanned vehicle.

The 3D design is based upon some rough sketches I lay down from my head, most of the inspiration comes from MGS and the old Super 8 Camera. Diepod1_Planning

I made this using the concept art from daisukekazama on DA It's fully game ready and at a polycount of 6K which is fairly extensive but that is without any form of cleanup on the low poly mesh.

I Also made a variant with the textures and produced the one below. Texture Presentation SideView_M720_variant

I did write almost 9 pages of information on how to go through every one of these steps but worpress deleted it, so here’s a gallery of my progress.

If you want to actually view the 3D model I also made the mesh in Unity, go here to see it 🙂

After looking into the artist Thomas Quinn and being inspired by his almost flawless typography I decided to take a shot at doing it myself, here’s my progress throughout the experiment.

The way I planned out how to achieve this was through the use of a projector, paint, illustrator and some creative drive. I first used illustrator to come up with a design that I would be best to use, I used typography but images can be used with this technique also (it just takes more time, effort and skill).


Screen shot 2013-02-28 at 10.08.37

Then I exported the image as a .png so I could use it later for the projection process.

Nice and transparent :)

Nice and transparent 🙂

I set up the projector so that it would project the image onto a stack of boxes arranged in a way that looked asymmetrical, the idea here is that you project the image at the height the user should be perceiving the final (for my experiment I placed the projector low so that the image could be seen without looking in an awkward angle but would seem quite distorted from above).


This step would probably be best to do this with the lights off as the projection can be seen clearer.

Once the projector is in place the image needs to be traced like a stencil.


Tracing the image proved difficult as the projection was blocked by myself due to hard to get places.


Another thing to note is that keeping lines straight when drawing from difficult stances is extremely hard.

Nearly done

Nearly done

When looking from above

When looking from above



A few things I should note about the project, I really did enjoy doing this experiment but I will say that amongst the fact it looks alright as an end product I would change a few things now that I have attempted anamorphic typography.
The first thing I would of changed about the way I accomplished this would be the way I projected the image, the projection was at an extreme angle but it was an observable angle (the image could still be made out because the projection was made with a high pitch angle but hardly any yaw) this resulted in an image that could be made out from the front view without having to stand (or sit) in the position intended to observe the artwork.

The second thing I would change would definitely be time, this experiment was elapsed over the space of 4 hours making almost no room for error.

In comparison to Thomas Quinn’s anamorphic art, my work really lacked the definition he used within his piece mainly due to the fact I had a very small amount of time but also due to the difficulty of painting over a projected image.

Other than those things I would say I’m really happy with the way this turned out, I will definitely try this again taking the problems I encountered into consideration for the next try.