I’m currently doing Interactive media and was given the task of producing a final major project of my choosing, so I decided to get on with it and make a modular environment within cryengine before I go to Uni and do My BA in Game art.

Screenshots and breakdown below

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Next Gen Game Asset - Davis OHM Meter

I developed this primarily after looking at an old fashioned Ohm meter that had all this wear and tear on it, I gave myself the challenge of finishing the model and texture within one day and surprisingly did it.

Here’s a video turn table of the Ohm meter, just to show it’s all real time.

I made this using Zbrush while paying close attention to creating something that resembled a CCTV Camera but my plan is to mount the camera on two legs, producing a mech like recon unmanned vehicle.

The 3D design is based upon some rough sketches I lay down from my head, most of the inspiration comes from MGS and the old Super 8 Camera. Diepod1_Planning

I made this using the concept art from daisukekazama on DA It's fully game ready and at a polycount of 6K which is fairly extensive but that is without any form of cleanup on the low poly mesh.

I Also made a variant with the textures and produced the one below. Texture Presentation SideView_M720_variant

I did write almost 9 pages of information on how to go through every one of these steps but worpress deleted it, so here’s a gallery of my progress.

If you want to actually view the 3D model I also made the mesh in Unity, go here to see it 🙂