Final Model is only 738 Tri’s and more than game ready. I will be uploading a rock a day but probably wont do it to the extent of this post, maybe one GIF and a ZBrush screenshot next time. I really don’t think people are that interested in the details.
I developed this primarily after looking at an old fashioned Ohm meter that had all this wear and tear on it, I gave myself the challenge of finishing the model and texture within one day and surprisingly did it.
Here’s a video turn table of the Ohm meter, just to show it’s all real time.
Just a little anatomy study I did to help me draw character's
I've been experimenting more and more with ZBrush lately as it feels more natural in the creation of organic assets, I'm still more than a beginner but after some time I managed to sculpt a Frog's head based upon my concept of a Knight Frog.
My skills need improvement within ZBrush but I would really like to complete this character.
I made this using Zbrush while paying close attention to creating something that resembled a CCTV Camera but my plan is to mount the camera on two legs, producing a mech like recon unmanned vehicle.
The 3D design is based upon some rough sketches I lay down from my head, most of the inspiration comes from MGS and the old Super 8 Camera.
I made this using the concept art from daisukekazama on DA http://daisukekazama.deviantart.com/art/M720-Revolver-Design-Multiview-281568933
It's fully game ready and at a polycount of 6K which is fairly extensive but that is without any form of cleanup on the low poly mesh.
I Also made a variant with the textures and produced the one below.